I have to admit, I'm trying to avoid getting spoiled for the whole thing before it reaches release point (and I'm guessing the release point they're actually aiming for is around the beginning of 2017 - the 20 year anniversary mark for the original game). Mainly because I do want this to be good (although my inborn pessimism and cynicism argues it's never going to be able to be as good as we actually want it to be, because it'll never match the ultra-high-def version we each have playing in our individual heads), and I don't want to be disappointed all the way along.
I like that they've drawn Cloud as looking as though, yes, he has escaped from a lab and been on the run, and not been sleeping well, and suffering from post-Hojo syndrome and so on. It'd be interesting to see whether they actually alter his model as the game progresses. He starts the game at level 6, after all, and is capable of going all the way to level 99, so I think it would actually be cool to have a character model which begins to look healthier as your stats improve (y'know, lose the shadows under the eyes by about L20, start putting on a bit more physical bulk by about L50, and so on). Now that would be something a bit different and a bit interesting to play with in games.
[That still shot on the linked page is ... unfortunate. Really, it probably looks understandable from the side, but from head-on... oh gods. "Look at the size of my rendering engine!" (I am reminded that most of the people working on this adaptation are male).]
I'll admit the trailer looks good (although they've only just finished the first mission, by the looks of things), although I note they haven't actually showed us any of the actual reactor opponents aside from the MPs and the Guard Scorpion - I'm waiting to see what a "Grunt" uniform looks like in real-time. To be honest, that's the bit I'm thinking they're going to skimp on - I suspect the new version will have far fewer different types of monster opponents than the original. For an example, consider how much the monster varieties were winnowed down for things like "Dirge of Cerberus" and "Crisis Core". One of the things I liked about the original game was the high variety of monsters - and the sheer improbability of some of them, like the Hell Houses. It really gave the feel of travelling through a different world, a different ecosystem. If that all gets cut back to about a dozen different variations on the "hound" model, half a dozen different types of Shinra guards with slightly different uniforms, chocobos and behemoths, I'm going to be massively disappointed. I want the elfadunks, damnit!
Like you, I'm worried they're going to spend far too much effort trying to re-capture the AAA gamers who moved away from JRPGs to play FPPPMSEUs, rather than concentrating on re-creating the things which made FFVII interesting. In particular, I'm worried they're going to try too hard to capture the attention of the ones who think of themselves as the One True Demographic (the white males between the ages of 18 and 28) and ignore the fact that the majority of their fan demographic for this game is actually a good 10 - 20 years older.
I also don't want Gacktesis pasteded into the plot yay. He had his game in Crisis Core. He should still be recuperating from Zack beating the tar out of him throughout the entire plotline of this game.
To be honest, this trailer hasn't really altered my opinion - it could be really good, it could be really terrible, but I'd rather wait and find out once the full game is released. Constant dribs and drabs of trailers and hints and teasers and all the rest just annoy me. I'd rather hear about it from friends I trust.
PS: your link to the trailer is broken - looks like the system dropped it in as an internal link on your page rather than an external link.
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